|
Post by TGS Indy on Mar 7, 2014 17:42:21 GMT -5
Watch Dogs is coming May 27th"Exposed" trailer"Out of control" trailerBefore the Xbox One and PlayStation 4 hit store shelves, Watch Dogs was easily among the most hotly anticipated next-gen games. Sony and Microsoft even planned to bundle Ubisoft's open-world dystopian adventure with their latest consoles. But an unfortunate delay pushed Watch Dogs well beyond November, tempering excitement for the game somewhat. Thankfully now we know when Watch Dogs will finally arrive: Ubisoft has announced a May 27th release date for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and Windows. A Wii U version is still in the works, but as Ubisoft previously disclosed, that version won't come until later. A new trailer for the game containing the release date was spotted by Videogamer on Xbox.com — presumably earlier than planned — and later uploaded to Ubisoft's official YouTube channel. When the game was delayed back in October, Ubisoft said the difficult decision would ultimately give its developers critical time to add "polish and fine tune each detail so we can deliver a truly memorable and exceptional experience." The publisher's goal is to "win next-gen," so while the wait hasn't been easy, we're hopeful that a few extra months of work have helped Ubisoft mold Watch Dogs into the stellar title that gamers are expecting. You can watch the latest trailer below, or find out more about the revamped game at our sister site Polygon. Limited Edition -
|
|
|
Post by TGS Indy on Mar 7, 2014 17:51:45 GMT -5
Game Overview -
Set in Chicago, where a central network of computers connects everyone and everything, Watch_Dogs explores the impact of technology within our society. Using the city as your weapon, you will embark on a personal mission to inflict your own brand of justice.
Chicago's overarching network is known as the Central Operating System (ctOS), and it controls almost all of the city's technology and information - including key data on all of the city's residents.
You play as Aiden Pearce, a brilliant hacker and former thug, whose criminal past led to a violent family tragedy. While seeking justice for those events, you'll monitor and hack those around you by manipulating the ctOS from the palm of your hand. You'll access omnipresent security cameras, download personal information to locate a target, control traffic lights and public transportation to stop the enemy... and more.
The City is Our Weapon -
Watch_Dogs takes place in a fully simulated living city. Using Aiden's smartphone, you have real-time control over the city's infrastructure. Trap your enemy in a 30-car pileup by manipulating the traffic lights. Stop a train, and then board it to evade the authorities. Narrowly escape capture by quickly raising a drawbridge. Anything connected to the ctOS can become your weapon.
Street Justice -
Living in inner city Chicago, where violence is often answered by violence, Aiden has learned how to take the fight to the streets. Deliver devastating blows with your baton, or experience electrifying shoot-outs with physics simulation that rivals anything in the shooter category. Throughout his journey, Aiden will take on his foes with more than 30 traditional weapons.
High Octane Driving -
Luckily, Aiden won't always need to traverse Chicago's streets on foot. Ubisoft Montreal has partnered with studios such as Ubisoft Reflections, the acclaimed team behind the award-winning Driver series, to provide a suite of vehicles bursting with horsepower. You'll get behind the wheel of more than 65 cars – each with state-of-the-art physics and handling – to explore Chicago's vast and intricate roadways.
Everything is under Control -
Disrupt, the all-new game engine powering Watch_Dogs, uses advanced processing to deliver stunning visuals and an incredibly immersive world.
Dynamic Navigation -
Not only does Watch_Dogs give you the ability to take advantage of the ctOS, it also allows you to explore the many layers of Chicago itself. Cut through buildings, scale rooftops, and explore the city's dangerous underground to catch your target.
|
|
|
Post by TGS Indy on Apr 24, 2014 19:28:16 GMT -5
Multiplayer gameplay with commentary
|
|
|
Post by TGS Indy on May 1, 2014 16:55:25 GMT -5
Ubisoft on Watch Dogs delay -- "We had no choice"
Marketing executive Tony Key says delaying the open-world game six months was the "right thing to do."
In a new interview, Ubisoft marketing executive Tony Key recalls the publisher's decision to delay its high-profile open-world game Watch Dogs and explains what impact it had on the company. The delay caused financial hardship for Ubisoft, but it was the only possible course of action, Key says.
"This is not an easy decision to make for any company. On the day we announced that, I think our stock dropped 40 percent or some ridiculous number," Key told the list daily. "We've recovered since because people are seeing the rest of our lineup and it turns out maybe it was a good idea."
"We had no choice, despite the fact that it put us in a tough financial position in the short term. We're a long-term company, with a long-term vision, and Watch Dogs for us is a long-term play," he added. "We had no choice. We knew it was the right thing to do, but it doesn't make it hurt any less."
Key went on to say that games have their own unique sets of challenges, because they are a mix between technology and art. Compounding this is the fact that Watch Dogs is an all-new brand running on new technology--the Xbox One and PlayStation 4. Ubisoft's other tentpole franchise, Assassin's Creed, has been annualized since 2009, so the publisher has experience bringing this product to market every fall. The same can't be said for Watch Dogs.
"The Assassin's Creed team has gotten so much experience now in working on a schedule that they've found that delicate balance of being able to put their heart and soul into the game and still making a schedule work," Key said. "But a new brand, as you've seen time and time again from publishers everywhere, it's very difficult to make that work."
Watch Dogs' delay came just one month before its then-release date of November 18. Delaying the title this late in the game led to numerous marketing challenges, Key said.
"The decision was made very late, and we were rolling along in a lot of areas on the marketing side. Any time a game slips, there are marketing inefficiencies," Key said. "We are still executing, for the most part, the plan that we had had. It was a lot of late nights and crazy reactions to putting everything on hold at the last minute. It's the least of our problems to put marketing on hold, compared to getting the game right, but it's a lot of work for a marketing team when something like that moves. You have to reallocate all your resources on a new schedule, you've got your retailers to deal with, who are already running marketing for your game in some cases. Slips like that are incredibly inefficient."
Had Watch Dogs met its original November 2013 date, the game's Xbox One and PS4 versions would have benefited from the buzz of the new consoles, Key said. But at the same time, the extra six months has also meant that more people have become aware of the game, and this is evidenced in the fact that preorders are up, Key said.
Watch Dogs launches May 27 for Xbox 360, Xbox One, PlayStation 3, PS4, and PC. The Wii U version is coming sometime later.
|
|