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Post by TGS Indy on Feb 26, 2014 17:13:35 GMT -5
For those of you that have played the beta, what do you think?
If I had to put it in one word that word would be "refreshing". Its not like any fps Ive played so its nice to see something different. The agility that the pilots posses and add the Titans wreak havok ability its gonna make for a damn good game. Would have been nice to dive into a story/campaign mode to see where Respawn would have taken that. So I have pre-ordered and paid it off already and cant wait next month to get it. Oh and it is confirmed that it will take up at least 20MB, not the rumored 40MB.
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Post by TGS Indy on Feb 27, 2014 16:51:44 GMT -5
'Titanfall' On Xbox One Won't Run At 1080p
Because everyone involved in video games these days is apparently obsessed over the resolution of each and every video game that launches, rumors began floating about that the final version of Titanfall—Respawn’s upcoming first-person-shooter—would be bumped to 1080p.
Rumors such as these are truly wishful thinking, given that Respawn has said 1080p won’t happen more than once already.
Respawn co-founder Vince Zampella disabused us of the latest rumors via Twitter, with a simple “no.”
As I’ve pointed out recently, this is totally not a big deal in any way, shape or form.
Other factors do matter when it comes to Titanfall. These include a smooth launch with servers working flawlessly, fun and addictive gameplay that keeps players coming back for more, and a clean and bug-free gameplay experience.
Most importantly, as Titanfall producer Drew McCoy told Eurogamer, “frame rate is king.” A smooth 60fps is crucial to an online twitch-shooter, and that’s what Respawn is focusing on.
Of course, if you’d like to play the game at 1080p (or much higher resolutions) you can always play the PC version—though you’ll be stuck with EA’s Origin service. There’s always a trade-off in life, isn’t there?
For the graphically obsessed and for anyone who wants the best-looking, most ridiculous graphics out there for any game they play, a gaming PC is the way to go. I have a gaming PC and it far outstrips the graphics of the Xbox One or PS4.
If you care about that sort of thing, PC has always been the way to go. That’s not changing with the current generation of video game consoles. I enjoy console gaming for other reasons.
Indeed, even if the Xbox One and PS4 were twice as powerful as they are now, a gaming rig would still be better. Graphics cards will continue to improve year over year while consoles will remain static.
That’s an advantage both ways—PC gamers will continue to have better and better machines, and console gamers and developers will have optimization and uniformity.
Either way, you can take your pick with Titanfall.
The real question is whether higher resolution—and a mouse and keyboard—is worth putting up with Origin. Well, is it?
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Post by TGS Indy on Mar 7, 2014 17:25:27 GMT -5
Microsoft has created a 'Titanfall' Xbox One console, but you can’t buy it! Microsoft is clearly excited about the upcoming release of Titanfall on March 11th, so much so that the company has created exclusive consoles for the game’s creators. Employees at Respawn Entertainment, the game development studio behind Titanfall, have tweeted pictures of the exclusive consoles provided by Microsoft. While Microsoft is selling a limited edition Titanfall Xbox One controller, the console itself is not for sale. It looks identical to an image leaked in January, suggesting Microsoft had considered selling this particular console as part of a bundle package. Instead, Microsoft is bundling the highly anticipated game with a special console package next week for the same $499.99 price tag. The Titanfall Xbox One console joins an equally rare white Xbox One version that is not currently on sale. Microsoft is expected to release the white model later this year.
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Post by TGS Indy on Mar 11, 2014 5:02:32 GMT -5
Titanfall runs at 792p resolution on Xbox One — and it may get a postlaunch upgrade, By Jeff Grubb of GamesBeat.
Titanfall may look good now, but it may get better.
The final retail release of publisher Electronic Art’s sci-fi mech-battling shooter runs a resolution of 792p on Xbox One (which refers to the number of horizontal lines the game renders for each frame), according to tech experts at Digital Foundry. That’s the same as the beta test that EA and developer Respawn ran last month. It’s also a bit more than a hundred lines of resolution short of the 900p that developer Respawn said it was targeting. Now, with Titanfall going live tomorrow for Xbox One and PC (and Xbox 360 later this month), Respawn is still looking to improve its visuals.
Titanfall isn’t ugly on Xbox One. Our review is pretty happy with its visuals, but things can always look better. Respawn engineer Richard Baker told Digital Foundry that his team is still experimenting, and that a higher resolution could come in a future update.
“The target is either 1080p [without anti-aliasing] or 900p with FXAA,” Baker said. FXAA stands for fast approximate anti-aliasing, which is much better at smoothing edges than standard anti-aliasing. These improvements might make for a slight overall visual improvement even if the difference is imperceptible to most people.
“We don’t want to give up anything [to achieve a] higher resolution,” said Baker. “So far, we’re not 100 percent happy with any of the options, and we’re still working on it.”
Don’t expect the update any time soon. When you pick up Titanfall on day one, it’s going to run at 792p on Xbox One.
“We’re still looking at [an update] for post day one,” he said. “We’re likely to increase resolution after we ship.”
Baker also said that Respawn is still working to optimize Titanfall so that it runs at 60 frames per second at all times. It is currently at 60 most of the time with occasional dips that cause the game to stutter.
“Ideally, it would have been a rock-solid 60 [fps] all the time when we shipped, but obviously when there’s big fights going on, lots of particle effects, lots of physics objects — we’re still working to condense the systems, make them more parallel so we can hit 60 all the time.”
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Post by TGS Indy on Mar 12, 2014 5:07:19 GMT -5
So I played it for around 5hrs yesterday and I had a blast. There is a really good mix of maps vs only two from the beta. It actually took like 5 matches to get a map from the beta. There is however a multiplayer campaign type deal by finishing you can unlock different Titans which I think is pretty cool instead of having to become a certain level to unlock them. This game is bringing back my old COD squad that I havent played with in forever. Different game, same results lol. PNOONDERING!
Although, XBL was fubared for ALOT of people trying to play Titanfall. It wasnt letting users sign into live to play. It happened to two of my COD friends and they said Microsoft was aware of the problem and was trying to fix it. Not sure if they did or not but all I can say is that it blows for them lol. Gonna be a tough time to pull me away from this one fellas............
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Post by TGS Indy on Mar 12, 2014 5:08:37 GMT -5
Huge Titanfall update could bring 1080p gameplay
We’ve been reading a lot about pixels lately, as they pertain to new video game consoles from Sony and Microsoft. This game is true 1080p, that game isn’t true 1080p, the other game is 1080p on one console but not on the other… it’s all a bit tedious for outsiders, but it’s obviously an issue for hardcore gamers. And rightfully so — suggesting 1080p doesn’t offer any advantage over lower-resolution gaming is akin to suggesting 720p video is just as clear as 1080p video.
When it comes to the Xbox One’s biggest title to date, the bad news is that Titanfall definitely does not support native 1080p right now. As it turns out, however, there may be some good news on the horizon because the game’s developer has confirmed that it may offer an update that bumps gameplay up to 1080p.
“We’re going to experiment. The target is either 1080p non-anti-aliased or 900p with FXAA. We’re trying to optimise… we don’t want to give up anything for higher res,” Titanfall’s lead engineer Richard Baker recently told Eurogamer. “So far we’re not 100 per cent happy with any of the options, we’re still working on it. For day one it’s not going to change. We’re still looking at it for post-day one. We’re likely to increase resolution after we ship.”
He continued, noting that the launch version of the game is even smoother than the beta, though there is certainly room for further improvement. “A lot of the performance is on the GPU side,” Baker said. “There’s still room for optimisation and we’re still working on it. Ideally it would have been a rock-solid 60 all the time when we shipped but obviously when there’s big fights going on, lots of particle effects, lots of physics objects… we’re still working to condense the systems, make them more parallel so we can hit 60 all the time, ideally.”
Respawn Entertainment was likely smart to release the hotly anticipated game at “792p” instead of 900p or 1080p. With all of the hype that had built up, any performance issues that hadn’t been fully ironed out could have been a disaster. Gamers have been anxiously awaiting the new title — one report claimed Titanfall was directly responsible for selling 1 million additional Xbox One consoles even before it was released — and a smooth launch is exactly what Microsoft’s new console needed.
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Post by TGS Indy on Mar 14, 2014 5:15:13 GMT -5
Respawn hunting down Titanfall cheaters
One of the sad truths of online gaming is that cheaters often prosper. Titanfall developer Respawn is working to stop those people in its popular sci-fi shooter.
The studio reported that it is finding cheaters in its game. It plans to start rooting them out, but it didn’t explain when that will happen or how. Respawn launched Titanfall for Xbox One and PC earlier this week to great anticipation. In the first days following the multiplayer-only title’s launch, the developer focused on quickly fixing server issues to keep it up and running. Now that it knows it has a stable product, Respawn can start worrying about things like cheaters. So far, cheating is only affecting PC.
Respawn Twitter @respawn Finding cheaters in Titanfall? So are we. We're logging them now and they will be rooted out shortly. 9:25 PM - 12 Mar 2014
Cheaters in games like Titanfall often use supplemental software to improve their abilities. That includes things like aimbots, which will automatically move a player’s crosshairs over an enemy’s head in an instant.
Respawn confirmed that players are using aimbots in Titanfall.
Preventing cheating is important to the success of Titanfall. The title has no single-player mode, which means that individuals must rely on strangers to provide part of the game experience. If some of those people are cheating, it could ripple through the community and turn off legit players.
While this is Respawn’s first release, many Call of Duty developers make up the staff. Specifically, the people from this team worked on Call of Duty 4: Modern Warfare and Call of Duty: Modern Warfare 2. Hackers and cheaters plagued both of those titles on all platforms. It’s possible that Respawn will have an easier time fighting it in this release because Titanfall runs exclusively on Microsoft’s Xbox cloud servers. That should make it more difficult for would-be cheaters to run bots and scripts — or, at least, it should make it easier for Respawn to eliminate those issues.
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Titanfall
Mar 19, 2014 16:57:22 GMT -5
via mobile
Post by TGS Dega88 on Mar 19, 2014 16:57:22 GMT -5
I want this game bad! Might get it at the end of the month. Beta was fun. I will finally have a game worth playing on the one. I have been playing nothing but nascar and mw2 on 360 lol
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Post by TGS Indy on Mar 24, 2014 11:27:42 GMT -5
*roll eyes* @ Dega, yeah.......sure. lol.
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